Introduction Traditional studio practices remain indispensable for learning material, mark-making, and craft. Yet the affordances of Augmented Reality (AR) and Virtual Reality (VR) extend the studio in ways that address particular limitations of time, scale, and sensory modality. When integrated with clear learning goals, scaffolded pedagogy, and attention to equity and ethics, AR/VR can deepen … Continue reading Revisionist Pedagogy – Exploring the Nexus of Augmented Reality and Virtual Reality in Visual Arts Education, v.2
